1. Black (4 2) 8/4 6/4
  White (5 1) 24/23 13/8
2. Black (6 6) 24/18(2) 13/7(2)
  White (4 3) 24/20 23/20

Move 3 Black





 
Pip: 154
 
Pip: 137
 

# Ply Move Equity
  1 3 6/3 4/3 0.241
  2 3 6/2 0.227 (-0.014)
* 3 3 13/9 0.214 (-0.027)

Checker play
Voluntary shots in mutual holding positions are ususaly mistakes as is the case here.
Black has a constructive move 6/3 4/3 shifting the 4 point and starting it anew.


  White (5 3) 8/3 6/3

Move 4 Black





 
Pip: 146
 
Pip: 133
 

# Ply Move Equity
  1 3 9/2 0.163
  2 3 18/13 18/16 0.148 (-0.015)
* 3 3 9/7 6/1 0.142 (-0.021)

Checker play
The ace point is the ultimate graveyard, the deuce is the graveyard2, while the 3 point is the third age with little left ahead but the 2 graveyards. A slot would prefer to be on a higher point.


  White (3 3) 13/10(2) 8/5(2)
5. Black (6 3) 7/1 6/3
  White (3 1) 8/4
6. Black (6 6) 13/7(2) 8/2(2)
  White (5 4) 10/5 10/6
7. Black (4 4) 18/10(2)
  White (3 2) 13/10 6/4
8. Black (4 2) 7/1

Move 8 White





 
Pip: 116
 
Pip: 71
 

# Ply Move Equity
  1 3 10/4 -0.912
  2 3 10/9 6/1 -0.921 (-0.008)
* 5 3 13/7 -0.933 (-0.020)

Checker play
Initially. I thought 13/8 10/9 should be the best . Snowie prefers 13/4 by 0.020 to the actual move or to 13/8 13/9. It is for making 2s good. I agree there is no gammon danger and white can concentrate on building, not on saving.







 
Pip: 110
 
Pip: 71
 


Cube action equityAlert: Missed double
Mini-Rollout Money equity: 0.577
  0.1%   2.3%  78.5%    21.5%   1.6%   0.1%
1. Double, take 0.906
2. No double 0.867 (-0.039)
3. Double, pass 1.000 (+0.094)
Proper cube action:   Double, take


Cube action
Not a big deal, but black could double white in here. White has a take an automatic redouble.
If it was a tournament, black probably saved energy for the next match ... The 9-to-5 job - waiting for the pay day.

9. Black (6 6) 10/4(2) 7/1(2)

Move 9 White





 
Pip: 110
 
Pip: 47
 

# Ply Move Equity
  1 3 20/14 20/18* 0.810
* 2 3 20/18*/12 0.784 (-0.027)
  3 3 20/18* 10/4 0.768 (-0.042)

Checker play
Whether white plays the best move or the actual move, if black dances, he will be doubled out.
If white intends to play for a gammon, the actual move would bring more gammons... But it is such a long shot that white would better have the bird in hand.
In such a case, white should play against the anti-joker 11 for black 20/18* 20/14!


10. Black (2 1) bar/23 4/3






 
Pip: 102
 
Pip: 62
 

  White Double
11. Black Pass

Cube action equityAlert: Wrong pass
3-Ply Money equity: 0.400
  0.4%   5.3%  69.8%    30.2%   5.0%   0.2%
1. Double, take 0.738
2. No double 0.591 (-0.147)
3. Double, pass 1.000 (+0.262)
Proper cube action:   Double, take


Cube action
Being 2 away with a big lead in the score, black should take. He should only pass with cubeless winning chances below 20%.

X22 wins 1 point.

This file has been generated by Snowie Version 3.0, a product of Oasya SA
Output date: 3:59:33 PM, 2/15/2004(Export v2.10)