Move 1 White





 
Pip: 167
 
Pip: 167
 

# Ply Move Equity
* 1 3 24/18 13/10 -0.010
  2 3 24/15 -0.014 (-0.004)
  3 3 24/21 13/7 -0.054 (-0.044)


Move 2 Orange





 
Pip: 158
 
Pip: 167
 

# Ply Move Equity
* 1 2 13/7* 8/7 0.103
  2 2 13/7*/6 -0.026 (-0.130)
  3 2 24/23 13/7* -0.027 (-0.130)


Move 2 White





 
Pip: 165
 
Pip: 160
 

# Ply Move Equity
* 1 3 bar/22 -0.167
  2 3 bar/23 24/23 -0.172 (-0.005)
  3 3 bar/23 10/9 -0.174 (-0.008)


Move 3 Orange





 
Pip: 162
 
Pip: 160
 


Cube action equityAlert: Correct decision not to double
3-Ply Money equity: 0.153
  0.5%  15.4%  55.0%    45.0%  10.4%   0.3%
Double decision Good enough: 7%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.168 0.155 0.536
Proper cube action:   No double, take

# Ply Move Equity
* 1 3 24/20 13/7 0.081
  2 3 24/14 0.076 (-0.006)
  3 3 13/3* 0.047 (-0.034)
Comming under the gun. To me it is best having already made an offensive point. He will make his five point whether I am there or not, but if he does not make it, he will have difficulties.
If I played 24/14 I would have no surplus man on my bar point; he would hit me with a two with pleasure; next turn I would need to safety my blot while he builds his board and/or makes some defensive point. Duplication of 2s is an illusion.


Move 3 White





 
Pip: 162
 
Pip: 150
 

# Ply Move Equity
* 1 3 10/5*/1* -0.188
  2 3 24/20 10/5* -0.209 (-0.021)
  3 3 13/9 10/5* -0.235 (-0.047)


Move 4 Orange





 
Pip: 153
 
Pip: 156
 


Cube action equityAlert: Correct decision not to double
3-Ply Money equity: 0.170
  0.5%  14.4%  56.5%    43.5%  10.6%   0.3%
Double decision Good enough: 2%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.184 0.171 0.534
Proper cube action:   No double, take

# Ply Move Equity
* 1 1 bar/21 0.038


Move 4 White





 
Pip: 153
 
Pip: 152
 

# Ply Move Equity
  1 3 13/7 6/4* -0.178
  2 3 22/16 6/4* -0.189 (-0.010)
* 3 3 24/16 -0.207 (-0.029)
With no possibility to build his home, White must realize he is going downside. He needs some extraordinary action which is 6/4*. Two slots against two blots! The best six then is 13/7. A slot and a good builder for hitting or building inside. Now white prays NO FOUR. The slot on the 4 point is protected from combination shots, Black is detained at least for this roll from working on his side where he has an advantage. White does not care much about the blot on his 1 point as it would be a good builder for an advanced anchor from the bar.


Move 5 Orange





 
Pip: 145
 
Pip: 152
 


Cube action equityAlert: Correct decision not to double
3-Ply Money equity: 0.191
  0.5%  15.2%  56.2%    43.8%   8.8%   0.3%
Double decision Good enough: 9%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.206 0.194 0.540
Proper cube action:   No double, take

# Ply Move Equity
* 1 3 bar/24* 6/3* 0.329
  2 3 bar/24*/21 0.282 (-0.047)
  3 3 bar/24* 21/18 0.260 (-0.069)
I like the double hit as my 6 point starts to work and his army especially the blot on my 9 point is imobilized for one turn.


Move 5 White





 
Pip: 172
 
Pip: 148
 

# Ply Move Equity
* 1 1 bar/20 bar/24 -0.421


Move 6 Orange





 
Pip: 166
 
Pip: 148
 


Cube action equityAlert: Correct decision not to double
3-Ply Money equity: 0.369
  0.8%  21.2%  61.4%    38.6%   7.7%   0.3%
Double decision Good enough: 85%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.390 0.378 0.552
Proper cube action:   No double, take

# Ply Move Equity
* 1 3 24/13 0.243
  2 3 7/1* 6/1 0.239 (-0.004)
  3 3 21/15 8/3 0.179 (-0.064)
Now I am ahead and I like the "compact" play 24/13. If I make my acepoint I have some kind of a blitz starting but it does not look good positionally and I do not need the blitz to win.


Move 6 White





 
Pip: 166
 
Pip: 137
 

# Ply Move Equity
  1 3 16/11 13/7 -0.451
  2 3 20/14 16/11 -0.465 (-0.015)
* 4 3 16/5 -0.475 (-0.025)


Move 7 Orange





 
Pip: 155
 
Pip: 137
 


Cube action equityAlert: Missed double
3-Ply Money equity: 0.449
  0.5%  17.3%  66.7%    33.3%   6.1%   0.2%
Double decision Good enough: 186%  
  Too good to double: 1%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.467 0.457 0.550
Proper cube action:   Double, take

# Ply Move Equity
  1 3 13/11 7/3 0.287
  2 3 7/3 6/4 0.280 (-0.007)
* 4 3 7/3 7/5* 0.241 (-0.046)
I should have been more consistent. I was enticed by his slot on his five point and thought it was mandatory to attack on my side. As it is, Instead of 4 points of a prime, now I have three points and the oponent has many returns. Changing the strategy of my previous move is a serious mistake


Move 7 White





 
Pip: 160
 
Pip: 131
 

# Ply Move Equity
* 1 2 bar/20*/18* 0.029
  2 2 bar/20* 6/4* -0.078 (-0.107)
  3 1 bar/20* 5/3 -0.284 (-0.313)


Move 8 Orange





 
Pip: 153
 
Pip: 169
 

# Ply Move Equity
* 1 1 bar/21 bar/23 -0.085


Move 8 White





 
Pip: 153
 
Pip: 163
 

# Ply Move Equity
* 1 1 13/5 0.102
  2 1 18/16 13/11(2) 5/3 -0.115 (-0.217)
  3 1 13/9(2) -0.138 (-0.239)


Move 9 Orange





 
Pip: 145
 
Pip: 163
 

# Ply Move Equity
* 1 3 23/21 13/8 -0.170
  2 3 23/16 -0.189 (-0.019)
  3 3 23/21 6/1* -0.243 (-0.073)


Move 9 White





 
Pip: 145
 
Pip: 156
 


Cube action equityAlert: Correct decision not to double
3-Ply Money equity: 0.176
  0.3%   9.7%  58.0%    42.0%   8.2%   0.2%
Double decision Good enough: 0%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.169 0.179 0.559
Proper cube action:   No double, take

# Ply Move Equity
* 1 3 18/13 0.111
  2 3 18/14 6/5 0.065 (-0.047)
  3 3 24/23 18/14 0.030 (-0.082)


Move 10 Orange





 
Pip: 140
 
Pip: 156
 

# Ply Move Equity
* 1 3 21/15 13/10 -0.185
  2 3 21/15 6/3 -0.237 (-0.051)
  3 3 21/15 8/5 -0.244 (-0.059)


Move 10 White





 
Pip: 140
 
Pip: 147
 


Cube action equityAlert: Correct decision not to double
3-Ply Money equity: 0.191
  0.3%  10.2%  58.6%    41.4%   8.4%   0.3%
Double decision Good enough: 3%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.184 0.195 0.559
Proper cube action:   No double, take

# Ply Move Equity
* 1 3 13/6 -0.006
  2 3 13/8 13/11 -0.047 (-0.040)
  3 3 13/11 8/3 -0.075 (-0.068)


Move 11 Orange





 
Pip: 133
 
Pip: 147
 

# Ply Move Equity
* 1 2 8/5 6/5 0.071
  2 2 10/7 8/7 -0.040 (-0.111)
  3 1 15/11 -0.113 (-0.184)


Move 11 White





 
Pip: 133
 
Pip: 143
 

# Ply Move Equity
  1 3 24/18 13/7(3) -0.108
* 2 3 13/7(3) 8/2 -0.175 (-0.068)
  3 2 13/7(3) 7/1 -0.213 (-0.105)
Alert: Blunder (0.068)
White is tons ahead. He only needs to extricate the last checker. Not trying to do so means Black will have time to fill his prime and make it more difficult for this checker to run.


Move 12 Orange





 
Pip: 109
 
Pip: 143
 


Cube action equityAlert: Correct decision not to double
3-Ply Money equity: 0.159
  0.3%   7.9%  57.5%    42.5%   7.0%   0.2%
Double decision Good enough: 0%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.167 0.159 0.530
Proper cube action:   No double, take

# Ply Move Equity
* 1 3 15/10 0.075
  2 3 10/5 0.074 (-0.001)
  3 3 13/8 0.055 (-0.021)
I like staying 6 away from the best peeping point for White - my 4 point. Also I dont like leaving too many blots. He would hit in my outer board with pleasure as he has two inside points and a good blockade.
10/5 diminishes my good 6s and leaves little chances to make my bar point. I want my bar point more than my 4 point too.


Move 12 White





 
Pip: 109
 
Pip: 138
 

# Ply Move Equity
* 1 3 7/5 6/1 -0.169
  2 3 8/3 8/6 -0.270 (-0.101)
  3 3 7/2 7/5 -0.286 (-0.117)


Move 13 Orange





 
Pip: 102
 
Pip: 138
 


Cube action equityAlert: Correct decision not to double
3-Ply Money equity: 0.163
  0.3%   8.2%  58.0%    42.0%   8.0%   0.3%
Double decision Good enough: 9%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.171 0.162 0.532
Proper cube action:   No double, take

# Ply Move Equity
* 1 2 13/7 8/7 0.202
  2 2 13/7 13/12 0.034 (-0.169)
  3 2 10/4 10/9 0.026 (-0.176)


Move 13 White





 
Pip: 102
 
Pip: 131
 

# Ply Move Equity
* 1 2 24/16 0.038
  2 1 6/1 6/3 -0.269 (-0.307)
  3 2 24/21 6/1 -0.290 (-0.328)


Move 14 Orange





 
Pip: 94
 
Pip: 131
 

# Ply Move Equity
  1 3 13/9* 10/8 6/4 0.445
* 2 3 13/9*/7 10/8 0.428 (-0.017)
  3 3 13/9* 10/8(2) 0.367 (-0.078)
Alert: Joker (0.358)


Move 14 White





 
Pip: 103
 
Pip: 123
 

# Ply Move Equity
  1 3 bar/21 2/1 -0.421
* 2 3 bar/24 6/2 -0.484 (-0.063)
  3 3 bar/21 6/5 -0.492 (-0.072)
Alert: Blunder (0.063)
I will make my 4 point whether he comes up or not. He MUST come under the gun.


Move 15 Orange





 
Pip: 98
 
Pip: 123
 


Cube action equityAlert: Missed double
3-Ply Money equity: 0.479
  0.3%   8.1%  72.2%    27.8%   4.8%   0.1%
Double decision Good enough: Huge  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.487 0.480 0.532
Proper cube action:   Double, take

# Ply Move Equity
* 1 3 21/16(2) 16/11 10/5 0.582
  2 3 21/16(2) 16/6 0.548 (-0.033)
  3 3 21/11(2) 0.536 (-0.046)
Now this is a double and a take. I have so many market losers and the match is so young... I am trailing in the race, this is his take, but failing to double at the right time costs equity in the long run.
I won this match OK, but God will punish me some time when I don't expect and I have to remember my thousands of sins then.
This is a sin.


Move 15 White





 
Pip: 98
 
Pip: 103
 

# Ply Move Equity
* 1 3 24/23 7/1 -0.613
  2 3 7/1 7/6 -0.636 (-0.023)
  3 3 7/1 5/4 -0.647 (-0.034)


Move 16 Orange





 
Pip: 91
 
Pip: 103
 


Cube action equityAlert: Missed double
3-Ply Money equity: 0.614
  0.2%   4.1%  79.2%    20.8%   1.4%   0.0%
Double decision Good enough: Huge  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.618 0.616 0.534
Proper cube action:   Double, pass

# Ply Move Equity
  1 3 6/2* 5/2 0.591
* 2 3 16/12 11/8 0.575 (-0.016)
  3 2 16/13 11/7 0.480 (-0.112)
It is getting ridiculous. I still do not double.
I am still trailing in the race. I hoped to make my four point naturally, but I had to consider that I needed very little to catch up in the race. Apart from this he would peep from my 4 point every time he rolled a 2 or if I pointed on him, every time he rolled a 4. I better have him on the bar. He cannot build his board before he enters.


Move 16 White





 
Pip: 91
 
Pip: 96
 

# Ply Move Equity
* 1 1 23/16 -0.050
  2 1 23/21 8/3 -0.519 (-0.469)
  3 1 23/21 7/2 -0.521 (-0.471)
Alert: Joker (0.485)


Move 17 Orange





 
Pip: 84
 
Pip: 96
 

# Ply Move Equity
* 1 3 12/6 8/2(2) 7/1 0.374
  2 3 12/6 8/2 7/1(2) 0.364 (-0.010)
  3 3 12/6 8/2(3) 0.327 (-0.047)
Alert: Joker (0.328)
This is not fair. This was the right time for God to punish my not pointing on him the previous roll and not doubling him in or out for several turns.


Move 17 White





 
Pip: 84
 
Pip: 72
 

# Ply Move Equity
  1 1 8/6 5/4 -0.597
  2 1 7/4 -0.600 (-0.003)
* 7 1 8/6 7/6 -0.616 (-0.019)


Move 18 Orange





 
Pip: 81
 
Pip: 72
 

18. Orange Double
  White Take

Cube action equityAlert: Wrong take
3-Ply Money equity: 0.584
  0.0%   0.0%  79.2%    20.8%   0.0%   0.0%
Double decision Good enough: Huge  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.584 0.584 0.528
Proper cube action:   Double, pass

9 pips behind, 4 checkers of the 1 and 2 point and 2 holes on the 3 and 4 point in this short to medium race is a big pass to me. Well, we are all sinners...


Move 19 Orange





 
Pip: 81
 
Pip: 72
 

# Ply Move Equity
  1 1 7/6(2) 5/4 2/1 0.474
* 2 1 7/6(2) 6/4 0.472 (-0.002)
  3 1 7/6(2) 5/4(2) 0.464 (-0.010)


Move 19 White





 
Pip: 81
 
Pip: 68
 

# Ply Move Equity
  1 1 16/10 6/4 -0.444
  2 1 8/2 6/4 -0.491 (-0.047)
* 7 1 16/10 8/6 -0.553 (-0.109)


Move 20 Orange





 
Pip: 73
 
Pip: 68
 

# Ply Move Equity
  1 1 8/6 3/off 0.420
* 2 1 8/5 2/off 0.416 (-0.004)
  3 1 8/5 6/4 0.407 (-0.012)
I do not have much reserve to fill my 2 point and I have tons of 3s to play from my 6 point stack. Less spares on the 5 point is not so important as fives would play to my thin 1 point if needed at all.


Move 20 White





 
Pip: 73
 
Pip: 63
 

# Ply Move Equity
* 1 D 10/4 2/off -0.377
  2 D 10/4 6/4 -0.388 (-0.011)
  3 D 10/4 5/3 -0.444 (-0.067)


Move 21 Orange





 
Pip: 65
 
Pip: 63
 

# Ply Move Equity
* 1 D 6/off(4) 0.909
Alert: Joker (0.532)
Oh, well.


Move 21 White





 
Pip: 65
 
Pip: 39
 

# Ply Move Equity
* 1 D 6/off 5/off -0.890
  2 D 6/off 6/1 -0.919 (-0.029)


Move 22 Orange





 
Pip: 54
 
Pip: 39
 

# Ply Move Equity
* 1 D 5/off 4/off 0.919
  2 D 5/off 5/1 0.913 (-0.006)
  3 D 6/2 5/off 0.908 (-0.011)


Move 22 White





 
Pip: 54
 
Pip: 30
 

# Ply Move Equity
* 1 D 6/3 1/off -0.956
  2 D 5/2 1/off -0.966 (-0.010)
  3 D 6/3 6/5 -0.969 (-0.013)


Move 23 Orange





 
Pip: 50
 
Pip: 30
 

# Ply Move Equity
  1 D 6/2 5/off 0.966
* 2 D 6/off 5/1 0.966 (-0.000)


Move 23 White





 
Pip: 50
 
Pip: 20
 

# Ply Move Equity
* 1 D 3/off 1/off -0.984
  2 D 6/3 1/off -0.989 (-0.004)
  3 D 6/5 3/off -0.989 (-0.005)


Move 24 Orange





 
Pip: 46
 
Pip: 20
 

# Ply Move Equity
* 1 D 5/1 3/off 0.977
  2 D 5/1 5/2 0.944 (-0.034)


Move 24 White





 
Pip: 46
 
Pip: 13
 

# Ply Move Equity
  1 D 6/2(2) 5/1 4/off -0.977
* 2 D 6/2(3) 4/off -0.977 (-0.000)
  3 D 6/2 5/1(2) 4/off -0.979 (-0.002)


Move 25 Orange





 
Pip: 30
 
Pip: 13
 

# Ply Move Equity
* 1 D 5/off 1/off 0.992
  2 D 5/off 2/1 0.937 (-0.054)
  3 D 5/off 3/2 0.937 (-0.054)


Move 25 White





 
Pip: 30
 
Pip: 7
 

# Ply Move Equity
  1 D 6/1 6/2 -1.000
* 2 D 6/2 5/off -1.000 (0.000)
  3 D 5/off 5/1 -1.000 (0.000)


Move 26 Orange





 
Pip: 21
 
Pip: 7
 

# Ply Move Equity
* 1 D 3/off 2/off 1.000


Move 26 White





 
Pip: 21
 
Pip: 2
 

# Ply Move Equity
* 1 D 6/2 5/off -1.000
  2 D 6/1 5/1 -1.000 (0.000)

svilo wins 2 points.

Game 2 statistics
Player svilo acepoint
Overall 1.758 0.604
Rating beginner expert
Error rate 0.395 0.769
Nb errors (Nb blunders) 1 (0) 4 (2)
Luck rate (Nb joker) 1.679 (3) -1.679 (1)
Nb unforced moves 20 24
Nb wrong double 0 (DP: 0.00 TG: 0.00) 0 (DP: 0.00 TG: 0.00)
Nb missed double 3 (DP: 16.81 TG: 0.00) 0 (DP: 0.00 TG: 0.00)
Overall doubling error 3 (DP: 16.81 TG: 0.00) 0 (DP: 0.00 TG: 0.00)
Nb wrong take 0 (0.00) 1 (5.57)
Nb wrong pass 0 (0.00) 0 (0.00)
Overall take error 0 (0.00) 1 (5.57)

This file has been generated by Snowie Professional EditionVersion 1.1, a product of Oasya SA
Output date: 2:11:57 AM, 12/5/98