Move 1 Orange





 
Pip: 167
 
Pip: 167
 

# Ply Move Equity
* 1 3 24/13 0.059
  2 3 24/18 13/8 0.027 (-0.032)
  3 3 13/7 13/8 -0.040 (-0.098)


Move 1 White





 
Pip: 167
 
Pip: 156
 

# Ply Move Equity
* 1 2 8/5 6/5 -0.014
  2 2 24/23 13/10 -0.135 (-0.121)
  3 2 13/10 6/5 -0.138 (-0.124)


Move 2 Orange





 
Pip: 163
 
Pip: 156
 

# Ply Move Equity
* 1 2 24/13 0.136
  2 2 24/18 13/8 -0.045 (-0.181)
  3 1 13/7 13/8 -0.147 (-0.283)


Move 2 White





 
Pip: 163
 
Pip: 145
 

# Ply Move Equity
* 1 3 24/23 13/8 -0.155
  2 3 13/7 -0.189 (-0.034)
  3 3 13/8 6/5 -0.199 (-0.044)


Move 3 Orange





 
Pip: 157
 
Pip: 145
 

# Ply Move Equity
  1 3 13/8 13/10 0.173
* 2 3 8/3 6/3 0.167 (-0.006)
  3 1 13/10 6/1* -0.066 (-0.239)


Move 3 White





 
Pip: 157
 
Pip: 137
 

# Ply Move Equity
  1 3 13/8 6/4 -0.207
  2 3 13/8 13/11 -0.215 (-0.008)
* 5 3 23/21 8/3 -0.225 (-0.019)
The back checkers are already split, white now needs to make ANY anchor (the 2 point has some nice holding features too), or hit a fly shot. Comming up and slotting inside has the drawbacks of "split and slot" described by X-22. And I am not really sure whether the 4 point will be a better anchor than the 2 point.


Move 4 Orange





 
Pip: 150
 
Pip: 137
 

# Ply Move Equity
* 1 1 13/3 0.208
  2 1 8/2 6/2 -0.006 (-0.214)
  3 1 13/7 8/4* -0.110 (-0.318)


Move 4 White





 
Pip: 150
 
Pip: 127
 

# Ply Move Equity
  1 3 13/7 6/3 -0.164
* 2 3 24/18 21/18 -0.219 (-0.055)
  3 3 13/4 -0.230 (-0.067)
Alert: Blunder (0.055)
Now that White split to the 4 point he feels obliged to hae the bar, but this gives a plenty of time to Black to roll his clearing double form the 6 point "capital".


Move 5 Orange





 
Pip: 141
 
Pip: 127
 

# Ply Move Equity
* 1 3 13/8 0.220
  2 3 6/2 3/2 0.134 (-0.086)
  3 2 6/2 6/5 0.110 (-0.111)


Move 5 White





 
Pip: 141
 
Pip: 122
 

# Ply Move Equity
  1 3 13/9 8/2 -0.202
  2 3 13/7 13/9 -0.203 (-0.001)
* 5 3 13/3 -0.213 (-0.011)


Move 6 Orange





 
Pip: 131
 
Pip: 122
 

# Ply Move Equity
* 1 2 13/2 0.255
  2 2 8/2 6/1 0.141 (-0.114)
  3 1 8/2 8/3 -0.164 (-0.419)


Move 6 White





 
Pip: 131
 
Pip: 111
 

# Ply Move Equity
* 1 3 8/4 6/4 -0.315
  2 3 13/9 6/4 -0.316 (-0.001)
  3 2 8/4 8/6 -0.317 (-0.002)


Move 7 Orange





 
Pip: 125
 
Pip: 111
 


Cube action equityAlert: Correct decision not to double
3-Ply Money equity: 0.318
  0.2%   2.5%  65.6%    34.4%   2.1%   0.2%
Double decision Good enough: 4%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.317 0.305 0.613
Proper cube action:   No double, take

# Ply Move Equity
* 1 3 13/5 0.334
  2 3 8/5 6/1 0.254 (-0.079)
  3 2 13/8 6/3 0.230 (-0.104)


Move 7 White





 
Pip: 125
 
Pip: 103
 

# Ply Move Equity
  1 3 6/2 -0.381
* 2 3 13/9 -0.383 (-0.002)
  3 3 13/10 8/7 -0.384 (-0.003)


Move 8 Orange





 
Pip: 121
 
Pip: 103
 


Cube action equityAlert: Correct decision not to double
3-Ply Money equity: 0.386
  0.2%   2.9%  68.7%    31.3%   1.9%   0.2%
Double decision Good enough: 19%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.385 0.373 0.615
Proper cube action:   No double, take

# Ply Move Equity
* 1 3 13/9(3) 9/5 0.789
  2 3 13/9(3) 8/4 0.765 (-0.024)
  3 3 13/9(3) 5/1 0.758 (-0.031)
Alert: Joker (0.410)


Move 8 White





 
Pip: 121
 
Pip: 87
 

# Ply Move Equity
  1 3 18/12(2) 12/6 8/2 -0.512
  2 2 18/12(2) 12/6 9/3 -0.518 (-0.007)
* 10 3 13/7(2) 9/3 8/2 -0.551 (-0.040)
White cannot hold the two points in front of his barpoint anchor. His best chance is to run as he may not do this safely later.


Move 9 Orange





 
Pip: 97
 
Pip: 87
 


Cube action equityAlert: Missed double
3-Ply Money equity: 0.546
  0.0%   0.6%  77.1%    22.9%   0.1%   0.0%
Double decision Good enough: 127%  
  Too good to double: 0%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.546 0.544 0.616
Proper cube action:   Double, take

# Ply Move Equity
* 1 3 9/3 9/5 0.582
  2 3 8/2 6/2 0.573 (-0.009)
  3 3 8/2 5/1 0.568 (-0.014)
This is a double, of course. 10 pips on roll.


Move 9 White





 
Pip: 97
 
Pip: 77
 

# Ply Move Equity
  1 3 18/15 7/6 -0.701
  2 3 7/4 3/2 -0.705 (-0.004)
* 5 3 6/2 -0.717 (-0.016)


Move 10 Orange





 
Pip: 93
 
Pip: 77
 

10. Orange Double
  White Pass

svilo wins 1 point.

Game 4 statistics
Player svilo acepoint
Overall 0.338 0.752
Rating world class expert
Error rate 0.067 1.588
Nb errors (Nb blunders) 0 (0) 2 (1)
Luck rate (Nb joker) 2.261 (1) -2.261 (0)
Nb unforced moves 9 9
Nb wrong double 0 (DP: 0.00 TG: 0.00) 0 (DP: 0.00 TG: 0.00)
Nb missed double 1 (DP: 3.04 TG: 0.00) 0 (DP: 0.00 TG: 0.00)
Overall doubling error 1 (DP: 3.04 TG: 0.00) 0 (DP: 0.00 TG: 0.00)
Nb wrong take 0 (0.00) 0 (0.00)
Nb wrong pass 0 (0.00) 0 (0.00)
Overall take error 0 (0.00) 0 (0.00)

This file has been generated by Snowie Professional EditionVersion 1.1, a product of Oasya SA
Output date: 2:11:58 AM, 12/5/98