White (5 3) 8/3 6/3

Move 2 Green





 
Pip: 159
 
Pip: 167
 

# Ply Move Equity
  1 3 24/23 13/9 -0.087
    Simplified 3-ply, 50%.
  2 3 24/20 24/23 -0.094 (-0.007)
    Simplified 3-ply, 50%.
* 5 3 13/9 6/5 -0.112 (-0.025)
    Simplified 3-ply, 50%.

Checker play
I knew I should split after my oponent had made a point on his first move (Robertie), but my hand whispered to me not to split after my oponent makes a low point.
What is the catch? The error would be much graver if he had made his 5 point. I also did not care much about gammons, so I decideded to try. I am not worried too much about this kind of mistake, but when one starts to "trust one's hand" and stop thinking, I agree with Robertie, one should stop playing for a while.
Playing automatically is no fun either.



  White (4 2) 24/20* 24/22
3. Green (3 1) bar/24 8/5*
  White (1 1) bar/23 22/20*
4. Green (5 2) bar/23 13/8

Move 4 White





 
Pip: 154
 
Pip: 191
 

# Ply Move Equity
  1 3 13/7(2) 8/2*(2) 0.368
    Simplified 3-ply, 50%.
* 2 3 20/8 13/7(2) 0.347 (-0.021)
    Simplified 3-ply, 50%.
  3 3 20/14 13/7(3) 0.314 (-0.054)
    Simplified 3-ply, 50%.

Checker play
It is close, but white needs to prevent the black anchor on his deuce, keep him off balance (prevent easy point making in black's home) and attack splits in his inner board in future. One of the incentives for white here is the black blot on black's 9 point.
I am not sure I would not make the same mistake.


5. Green (6 3) 24/21 9/3

Move 5 White





 
Pip: 130
 
Pip: 182
 

# Ply Move Equity
  1 3 7/4* 6/4 0.445
    Simplified 3-ply, 50%.
  2 3 7/4*/2* 0.392 (-0.053)
    Simplified 3-ply, 50%.
* 4 3 23/18 0.364 (-0.081)
    Simplified 3-ply, 50%.
Alert: Blunder (0.081)

Checker play
It's a sin! Not making his 4 point.


6. Green (3 1) 24/21 24/23
  White (6 2) 18/10
7. Green (6 3) 21/15* 6/3
  White (5 2) bar/18
8. Green (6 2) 23/21 13/7*
  White (5 5) bar/15 7/2*(2)
9. Green (5 3) bar/20 13/10*
  White (6 6) Can't move
10. Green (6 4) 10/4 8/4
  White (3 2) bar/23 13/10*
11. Green (5 2) bar/20 13/11
  White (4 1) 13/9 10/9
12. Green (3 1) 11/7

Move 12 White





 
Pip: 112
 
Pip: 144
 

# Ply Move Equity
  1 3 23/20 13/7 6/3 -0.123
    Simplified 3-ply, 50%.
* 2 3 23/20 9/6(2) 6/3 -0.173 (-0.049)
    Simplified 3-ply, 50%.
  3 3 9/3(2) -0.249 (-0.125)
    Simplified 3-ply, 50%.

Checker play
White is not hapy about this roll, but he has to make the best of it. Lying with two blots under fire (on his bar point and on my five) is 1/36 less exposed than staying on the midpoint and on my five, AND breaking the 9 point.
After the actual play 23/20 9/6 9/3, black hits with 1,2,3 (27/36) plus 44,
Had he opted for keeping his structure, only the 123s would hit, and he would still have his board.
Besides, a hit does not hurt so much from a small distance:)


13. Green (6 3) 21/12*
  White (4 2) bar/23 20/16
14. Green (6 4) 8/2* 6/2
  White (4 3) Can't move
15. Green (4 1) 21/16

Move 15 White





 
Pip: 108
 
Pip: 120
 

# Ply Move Equity
  1 3 bar/20 6/4 -0.314
    Simplified 3-ply, 50%.
  2 3 bar/20 3/1 -0.328 (-0.015)
    Simplified 3-ply, 50%.
* 4 3 bar/20 16/14 -0.428 (-0.115)
    Simplified 3-ply, 50%.
Alert: Blunder (0.115)

Checker play
It was not possible to fnd a worse deuce in the stack!


Move 16 Green





 
Pip: 101
 
Pip: 120
 

# Ply Move Equity
  1 3 12/11* 7/5* 0.608
    Simplified 3-ply, 50%.
* 2 3 12/11* 8/6 0.361 (-0.247)
    Simplified 3-ply, 50%.
  3 2 12/11*/9 0.363 (-0.246)
Alert: Blunder (0.247)

Checker play
One should trust his hand too! My heart, my experience, everything said I should close him out, but the devilish DMP considerations (I do not need a gammon) played me a trick. I didn't need a gammon, but I needed to win.


  White (2 1) bar/24 6/4
17. Green (6 3) 16/13 11/5*
  White (6 5) bar/20*/14
18. Green (6 4) bar/21*/15
  White (6 5) bar/14
19. Green (6 1) 13/6
  White (5 2) 6/1 3/1

Move 20 Green





 
Pip: 106
 
Pip: 111
 

# Ply Move Equity
  1 3 7/1*(2) 0.351
    Simplified 3-ply, 50%.
* 2 3 15/3 0.210 (-0.141)
    Simplified 3-ply, 50%.
  3 2 15/9 4/1*(2) 0.198 (-0.153)
Alert: Blunder (0.141)

Checker play
This is not the best double, but is IS a double and every double except 44 is good here.
White has many spares to play and his position will improve.
Black will be squeezed out of his golden anchor the next one or two turns. He will probably need to choose whether to break his board or his anchor. Instead of making the concession one turn later, black could safely attack, and try to run home in the mine field while white dances. I missed the priorities of the situation.


  White (6 2) 8/2 6/4
21. Green (3 3) 7/1*(2)
  White (6 4) Can't move
22. Green (6 5) 20/9
  White (5 4) bar/16*
Alert: Joker (0.647)
23. Green (5 3) bar/20 6/3
  White (6 6) 16/4 14/8(2)
Alert: Joker (0.476)
24. Green (2 1) 6/4 3/2
  White (5 3) 6/1 6/3
25. Green (3 1) 20/16
  White (3 1) 8/5*/4
26. Green (3 2) Can't move
  White (5 1) 8/2
27. Green (5 1) bar/20 16/15

Move 27 White





 
Pip: 48
 
Pip: 76
 

# Ply Move Equity
  1 3 8/5*/4 0.806
    Simplified 3-ply, 50%.
* 2 3 4/1 2/1 0.672 (-0.134)
    Simplified 3-ply, 50%.
  3 2 4/1 3/2 0.660 (-0.146)
Alert: Blunder (0.134)

Checker play
I did not deserve this courtesy.
Seems he pittied me and my poor play.


28. Green (4 1) 15/10
  White (6 1) 8/2 8/7
29. Green (5 4) 20/16 10/5
Alert: Anti-joker (0.413)
  White (1 1) 7/6 1/off(3)
30. Green (3 2) 16/11
  White (6 4) 6/off 4/off
31. Green (4 2) 11/5
  White (4 2) 4/off 2/off
32. Green (5 2) 5/off 2/off
  White (6 3) 3/off(2)
33. Green (6 2) 6/off 2/off
  White (6 5) 3/off 2/off
34. Green (5 2) 5/off 2/off
  White (6 1) 2/off 1/off
35. Green (3 1) 3/off 1/off
  White (5 1) 2/off 1/off
fawn wins 1 point.

Game 3 simplified statistics (EMG Rated)
Player boardmaker fawn
Rating advanced advanced
Overall 6.756 6.308
Checker play 6.756 6.308
Double 0.000 0.000
Take 0.000 0.000

This file has been generated by Snowie Version 3.0, a product of Oasya SA
Output date: 2:39:58 PM, 1/31/2003(Export v2.10)