White (3 2) 24/21 13/11
2. Orange (4 1) 24/23 8/4*
  White (6 5) bar/14

Move 3 Orange





 
Pip: 155
 
Pip: 162
 

# Ply Move Equity
  1 3 13/9 8/4 6/2(2) 0.093
    0.8%  18.5%  50.9%    49.1%  11.2%   0.5%
  2 3 13/9(3) 8/4 0.067 (-0.026)
    0.6%  16.5%  50.5%    49.5%  11.0%   0.5%
* 6 3 24/20 8/4 6/2(2) 0.028 (-0.065)
    0.5%  14.8%  49.6%    50.4%  11.2%   0.5%
Back runners are already split and stepping up to 20 just loses precious time to bring some wood down
Also gives some 8 jokers on the 5 point


  White (4 1) 14/10 11/10

Move 4 Orange





 
Pip: 150
 
Pip: 146
 

# Ply Move Equity
  1 3 13/9 8/6 -0.054
    0.5%  13.1%  46.2%    53.8%  10.9%   0.5%
  2 3 13/11 8/4 -0.059 (-0.005)
    0.5%  13.6%  46.2%    53.8%  11.8%   0.5%
* 4 3 20/14 -0.078 (-0.024)
    0.5%  12.0%  46.3%    53.7%  12.3%   0.5%
One NEEDS to play from the midpoint some time ...


  White (5 5) 10/5(2) 6/1(2)
5. Orange (6 3) 14/8 13/10
  White (4 3) 13/6

Move 6 Orange





 
Pip: 123
 
Pip: 131
 

# Ply Move Equity
  1 3 23/16 -0.164
    0.3%   6.2%  45.8%    54.2%  13.9%   0.5%
  2 3 13/7 8/7 -0.193 (-0.029)
    0.6%  11.5%  44.8%    55.2%  20.1%   0.8%
* 3 3 23/22 10/4 -0.195 (-0.030)
    0.4%   8.9%  43.5%    56.5%  15.1%   0.5%
This is a 1vs1 back checker game. The race is even. Black has some priming potential, but White might either try a late blitz or run with the back checker depending on dice. If either side succeeds in running it's back checker, it will have a definite advantage.
The other two candidates:
making the bar point - is dangerous because white has too many good numbers - hitting with 6 combinations, pointing on my head with 5 numbers, making the 3 or 4 point with 4 numbers, hitting lose with all the remaining direct or combination 6s and 4s.
- the actual play - no combination shot in the outfield, but less constructive (now White has some semi-extrication numbers - all 6s but 61 and 66, 54 and Black is nowhere near a blockade. White is ahead and can run away anytime later with a six.
The morale: Both sides' main task here is to extricate the back checker and thus gain a substantial advantage. Black has the chance and he must use it. White will still be a favorite, but if not hit, Black will have compact position with threats to block, prime or close out.


  White (5 2) 24/22 8/3*
7. Orange (4 1) bar/21 4/3*
  White (5 4) bar/16
8. Orange (5 5) 21/6 13/8
  White (2 2) 16/14 13/11 6/4(2)
9. Orange (5 2) 13/11* 8/3
  White (2 1) bar/24 11/9






 
Pip: 110
 
Pip: 95
 

10. Orange Double
  White Pass

Cube action equity
3-Ply Money equity: 0.641
  0.5%  12.5%  76.9%    23.1%   2.7%   0.1%
Double decision Good enough: Huge  
  Too good to double: 13%  
Take decision Current Cube Doubled Cube Borderline
Equities 0.642 0.649 0.573
Proper cube action:   Double, pass

svilo wins 1 point.

This file has been generated by Snowie Professional EditionVersion 1.1, a product of Oasya SA
Output date: 9:56:09 PM, 2/26/99