White | (3 2) | 24/21 13/11 | |
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2. | Orange | (4 1) | 24/23 8/4* |
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White | (6 5) | bar/14 | |
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Move 3 Orange |
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Pip: 155 | ||
Pip: 162 | ||
# | Ply | Move | Equity | |
1 | 3 | 13/9 8/4 6/2(2) | 0.093 | |
0.8% 18.5% 50.9% 49.1% 11.2% 0.5% | ||||
2 | 3 | 13/9(3) 8/4 | 0.067 (-0.026) | |
0.6% 16.5% 50.5% 49.5% 11.0% 0.5% | ||||
* | 6 | 3 | 24/20 8/4 6/2(2) | 0.028 (-0.065) |
0.5% 14.8% 49.6% 50.4% 11.2% 0.5% |
Back runners are already split and stepping up to 20 just loses precious time to bring some wood down Also gives some 8 jokers on the 5 point |
White | (4 1) | 14/10 11/10 | |
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Move 4 Orange |
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Pip: 150 | ||
Pip: 146 | ||
# | Ply | Move | Equity | |
1 | 3 | 13/9 8/6 | -0.054 | |
0.5% 13.1% 46.2% 53.8% 10.9% 0.5% | ||||
2 | 3 | 13/11 8/4 | -0.059 (-0.005) | |
0.5% 13.6% 46.2% 53.8% 11.8% 0.5% | ||||
* | 4 | 3 | 20/14 | -0.078 (-0.024) |
0.5% 12.0% 46.3% 53.7% 12.3% 0.5% |
One NEEDS to play from the midpoint some time ... |
White | (5 5) | 10/5(2) 6/1(2) | |
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5. | Orange | (6 3) | 14/8 13/10 |
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White | (4 3) | 13/6 | |
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Move 6 Orange |
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Pip: 123 | ||
Pip: 131 | ||
# | Ply | Move | Equity | |
1 | 3 | 23/16 | -0.164 | |
0.3% 6.2% 45.8% 54.2% 13.9% 0.5% | ||||
2 | 3 | 13/7 8/7 | -0.193 (-0.029) | |
0.6% 11.5% 44.8% 55.2% 20.1% 0.8% | ||||
* | 3 | 3 | 23/22 10/4 | -0.195 (-0.030) |
0.4% 8.9% 43.5% 56.5% 15.1% 0.5% |
This is a 1vs1 back checker game. The race is even. Black has some priming potential, but White might either try a late blitz or run with the back checker depending on dice. If either side succeeds in running it's back checker, it will have a definite advantage. The other two candidates: making the bar point - is dangerous because white has too many good numbers - hitting with 6 combinations, pointing on my head with 5 numbers, making the 3 or 4 point with 4 numbers, hitting lose with all the remaining direct or combination 6s and 4s. - the actual play - no combination shot in the outfield, but less constructive (now White has some semi-extrication numbers - all 6s but 61 and 66, 54 and Black is nowhere near a blockade. White is ahead and can run away anytime later with a six. The morale: Both sides' main task here is to extricate the back checker and thus gain a substantial advantage. Black has the chance and he must use it. White will still be a favorite, but if not hit, Black will have compact position with threats to block, prime or close out. |
White | (5 2) | 24/22 8/3* | |
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7. | Orange | (4 1) | bar/21 4/3* |
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White | (5 4) | bar/16 | |
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8. | Orange | (5 5) | 21/6 13/8 |
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White | (2 2) | 16/14 13/11 6/4(2) | |
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9. | Orange | (5 2) | 13/11* 8/3 |
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White | (2 1) | bar/24 11/9 | |
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Pip: 110 | ||
Pip: 95 | ||
10. | Orange | Double |
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White | Pass | |
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Cube action equity | |||
3-Ply | Money equity: | 0.641 | |
0.5% 12.5% 76.9% 23.1% 2.7% 0.1% | |||
Double decision | Good enough: | Huge | |
Too good to double: | 13% | ||
Take decision | Current Cube | Doubled Cube | Borderline |
Equities | 0.642 | 0.649 | 0.573 |
Proper cube action: Double, pass |
svilo wins 1 point. |